A paranormal power is a power possessed by a human that the normal human does not posses. A paranormal power cannot be acquired through training, but is passed down from generation to generation through blood or genetics. Therefore, certain powers that even a normal human can come to possess via training, such as the Wave Techniques, are NOT considered to be paranormal powers.
Certain Paranormal Powers appear to be passed down through genetic inheritance, with specific mention of
- "...those who posses regenerative abilities, mutations, psychokinetics, mosaic babies and those from the warrior clans"
This quote implies that certain Paranormal Powers may be generated and kept through breeding.
Please note that this page notes examples of general paranormal power only, for specific techniques with a paranormal power, go here.
Activation of a Paranormal almost always is accompanied by a change in the iris. What the change in the iris is depends upon the Paranormal Power.
There are many examples of paranormal powers:
The first explicit example seen is in Ep0 - Ch5, where both Ron, Rune and Daniel show their respective paranormal powers, Ron's of Barrier Generation, Rune's Spatial Compression and Daniels of Heat Generation.
There also appears to a subcategory called Quasi - Paranormal Power, what they are has yet to be translated in detail.
Categories[]
There appear to be several broad categories that most thus far displayed abilities fall into. There is often minor overlap in powers, and the manner in which the power generated from a Energy Generation Paranormal Power is motivated is not taken into account.
Each Power also appears to induce a distinctive change within the Human Iris when the user is pushing the limits of the power as shown in the slideshow to the right.
Psychokinesis (PK) (aka Telekinesis)[]
The use of this power appears to manifest in a black haze. Comments from the manwha suggest this is a side effect of the distortions created in space time by the power, with the black haze getting stronger with the more powerful PK effect. It appears to have multiple uses, from movement enchancement to direct attack.
Users of this Ability thus far known:
|
Energy Generation[]
This power is a broad category which covers people who appear to generate energy or force and direct it in their attacks. User of this Ability thus far known:
|
Spatial Distortion/Compression (Teleportation) and Instant Movement[]
This power is a movement enhancing ability where Knights make use of their powers to move very quickly. The Spatial Compression subset ability appears to allow the user to fly, spatial compression appears to not have a 'style', with every one just doing as they please to acchieve it. It also appears to allow users to break through barriers of ships, though direct attack with this ability has not yet been shown. User of this Ability thus far known:
|